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<a href="a04482.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/* ========================================================================= *</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment"> *                               OpenMesh                                    *</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment"> *           Copyright (c) 2001-2015, RWTH-Aachen University                 *</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment"> *           Department of Computer Graphics and Multimedia                  *</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment"> *                          All rights reserved.                             *</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment"> *                            www.openmesh.org                               *</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment"> *---------------------------------------------------------------------------*</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment"> * This file is part of OpenMesh.                                            *</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment"> *---------------------------------------------------------------------------*</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment"> * Redistribution and use in source and binary forms, with or without        *</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment"> * modification, are permitted provided that the following conditions        *</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment"> * are met:                                                                  *</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment"> * 1. 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IN NO EVENT SHALL THE COPYRIGHT HOLDER *</span></div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="comment"> * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,  *</span></div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;<span class="comment"> * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,       *</span></div><div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;<span class="comment"> * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR        *</span></div><div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;<span class="comment"> * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF    *</span></div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;<span class="comment"> * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING      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class="lineno">   43</span>&#160;</div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;<span class="comment">//=============================================================================</span></div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;<span class="comment">//  CLASS Traits</span></div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;<span class="comment">//=============================================================================</span></div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;</div><div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;<span class="preprocessor">#ifndef OPENMESH_SUBDIVIDER_ADAPTIVE_TRAITS_HH</span></div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;<span class="preprocessor">#define OPENMESH_SUBDIVIDER_ADAPTIVE_TRAITS_HH</span></div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;</div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;</div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;<span class="comment">//== INCLUDES =================================================================</span></div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;</div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;<span class="preprocessor">#include &lt;map&gt;</span></div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;<span class="preprocessor">#include &lt;OpenMesh/Core/Mesh/Types/TriMesh_ArrayKernelT.hh&gt;</span></div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;</div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;<span class="comment">//== NAMESPACE ================================================================</span></div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;</div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;<span class="keyword">namespace </span><a class="code" href="a01233.html">OpenMesh</a>   { <span class="comment">// BEGIN_NS_OPENMESH</span></div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;<span class="keyword">namespace </span>Subdivider { <span class="comment">// BEGIN_NS_DECIMATER</span></div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;<span class="keyword">namespace </span>Adaptive   { <span class="comment">// BEGIN_NS_ADAPTIVE</span></div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;</div><div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;</div><div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;<span class="comment">//== CLASS DEFINITION =========================================================</span></div><div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;</div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;<span class="comment">// typedef unsigned short state_t;</span></div><div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;<span class="comment">// const state_t mask_final = 1 &lt;&lt; ((sizeof(state_t)*8)-1);</span></div><div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;<span class="comment">// const state_t mask_state = ~mask_final;</span></div><div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;</div><div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;<span class="keyword">typedef</span> <span class="keywordtype">int</span>  <a class="code" href="a01241.html#af706613543b0da1b097580a9dc30fc6e">state_t</a>;</div><div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;<span class="keyword">typedef</span> <span class="keywordtype">bool</span> final_t;</div><div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;   </div><div class="line"><a name="l00082"></a><span class="lineno"><a class="line" href="a02961.html">   82</a></span>&#160;<span class="keyword">struct </span><a class="code" href="a02961.html">State</a></div><div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;{</div><div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;   <span class="keywordtype">int</span>      state : 31;</div><div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;   <span class="keywordtype">unsigned</span> final : 1;</div><div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;};</div><div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;   </div><div class="line"><a name="l00088"></a><span class="lineno"><a class="line" href="a02965.html">   88</a></span>&#160;<span class="keyword">struct </span><a class="code" href="a02965.html">Traits</a> : <span class="keyword">public</span> <a class="code" href="a02469.html">OpenMesh::DefaultTraits</a></div><div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;{</div><div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;   </div><div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;  <span class="comment">// add face normals</span></div><div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;  <a class="code" href="a04476.html#a75f0d731abf2489208086aac5147eefc">FaceAttributes</a>( <a class="code" href="a01238.html#ab78a93560926cd2f9958cb028f7ea96da213616dd2e4d9744d863587001a77988">OpenMesh::Attributes::Normal</a> );</div><div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;  </div><div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;  <span class="comment">// add vertex normals</span></div><div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;  <a class="code" href="a04476.html#a427ff443d5e47c76b9c45a29213e63db">VertexAttributes</a>( <a class="code" href="a01238.html#ab78a93560926cd2f9958cb028f7ea96da213616dd2e4d9744d863587001a77988">OpenMesh::Attributes::Normal</a> );</div><div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;</div><div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;  <span class="comment">// add previous halfedge handle</span></div><div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;  <a class="code" href="a04476.html#a72688ff15a275a41a98159ce72eaab4f">HalfedgeAttributes</a>( <a class="code" href="a01238.html#ab78a93560926cd2f9958cb028f7ea96dafaaebe1808b5cce96ad4e19df471d58a">OpenMesh::Attributes::PrevHalfedge</a> );</div><div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;   </div><div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;  <a class="code" href="a04476.html#a48a58bb27b065ea6b5f6e973756f1800">FaceTraits</a></div><div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;  {</div><div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;</div><div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;  <span class="keyword">private</span>:</div><div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;</div><div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;    <span class="keyword">typedef</span> <span class="keyword">typename</span> Refs::Point <a class="code" href="a02001.html">Point</a>;</div><div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;    <span class="keyword">typedef</span> <span class="keyword">typename</span> Refs::HalfedgeHandle HalfedgeHandle;</div><div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;    <span class="keyword">typedef</span> std::map&lt;state_t, Point&gt; PositionHistory;</div><div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;</div><div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;    <a class="code" href="a02961.html">State</a>                state_;</div><div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;    HalfedgeHandle       red_halfedge_;</div><div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;</div><div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;    PositionHistory      pos_map_;</div><div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;    </div><div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;  <span class="keyword">public</span>:</div><div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;</div><div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;    <span class="comment">// face state</span></div><div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;    state_t state()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <a class="code" href="a01241.html#af706613543b0da1b097580a9dc30fc6e">state_t</a>(state_.state); }</div><div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;    <span class="keywordtype">void</span>    set_state(<span class="keyword">const</span> state_t _s) { state_.state = _s; }</div><div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;    <span class="keywordtype">void</span>    inc_state() { ++state_.state; }</div><div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;</div><div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;    <span class="comment">// face not final if divided (loop) or edge not flipped (sqrt(3))</span></div><div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;    final_t <span class="keyword">final</span>() <span class="keyword">const</span>   { <span class="keywordflow">return</span> final_t(state_.final); }</div><div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;    <span class="keywordtype">void</span>    set_final()     { state_.final = <span class="keyword">true</span>; }</div><div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;    <span class="keywordtype">void</span>    set_not_final() { state_.final = <span class="keyword">false</span>; }</div><div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;</div><div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;    <span class="comment">// halfedge of dividing edge (red-green triangulation)</span></div><div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;    <span class="keyword">const</span> HalfedgeHandle&amp; red_halfedge()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> red_halfedge_; }</div><div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;    <span class="keywordtype">void</span>  set_red_halfedge(<span class="keyword">const</span> HalfedgeHandle&amp; _h) { red_halfedge_ = _h; }</div><div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;</div><div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;    <span class="comment">// position of face, depending on generation _i. </span></div><div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;    <span class="keywordtype">void</span> set_position(<span class="keyword">const</span> <span class="keywordtype">int</span>&amp; _i, <span class="keyword">const</span> Point&amp; _p) { pos_map_[_i] = _p; }</div><div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;    <span class="keyword">const</span> Point position(<span class="keyword">const</span> <span class="keywordtype">int</span>&amp; _i) { </div><div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;      <span class="keywordflow">if</span> (pos_map_.find(_i) != pos_map_.end())</div><div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;        <span class="keywordflow">return</span> pos_map_[_i];</div><div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;      <span class="keywordflow">else</span> {</div><div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;        </div><div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;        <span class="keywordflow">if</span> (_i &lt;= 0) {</div><div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;          <span class="keyword">const</span> Point zero_point(0.0, 0.0, 0.0);</div><div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;          <span class="keywordflow">return</span> zero_point;</div><div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;        }</div><div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;</div><div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;        <span class="keywordflow">return</span> position(_i - 1);</div><div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;      }</div><div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;    }</div><div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;  }; <span class="comment">// end class FaceTraits</span></div><div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;</div><div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;</div><div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;  <a class="code" href="a04476.html#adbd10edc9787f8347769a11391896d9e">EdgeTraits</a></div><div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;  {</div><div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;</div><div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;  <span class="keyword">private</span>:</div><div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;</div><div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;    <span class="keyword">typedef</span> <span class="keyword">typename</span> Refs::Point <a class="code" href="a02001.html">Point</a>;</div><div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;    <span class="keyword">typedef</span> std::map&lt;state_t, Point&gt; PositionHistory;</div><div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;</div><div class="line"><a name="l00156"></a><span class="lineno">  156</span>&#160;    <a class="code" href="a02961.html">State</a>           state_;</div><div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160;    PositionHistory pos_map_;</div><div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160;</div><div class="line"><a name="l00159"></a><span class="lineno">  159</span>&#160;  <span class="keyword">public</span>: </div><div class="line"><a name="l00160"></a><span class="lineno">  160</span>&#160;</div><div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160;    <span class="keyword">typedef</span> <span class="keyword">typename</span> Refs::Scalar Scalar;</div><div class="line"><a name="l00162"></a><span class="lineno">  162</span>&#160;</div><div class="line"><a name="l00163"></a><span class="lineno">  163</span>&#160;    <span class="comment">// Scalar weight_;</span></div><div class="line"><a name="l00164"></a><span class="lineno">  164</span>&#160;</div><div class="line"><a name="l00165"></a><span class="lineno">  165</span>&#160;    <span class="comment">// state of edge</span></div><div class="line"><a name="l00166"></a><span class="lineno">  166</span>&#160;    state_t state()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <a class="code" href="a01241.html#af706613543b0da1b097580a9dc30fc6e">state_t</a>(state_.state); }</div><div class="line"><a name="l00167"></a><span class="lineno">  167</span>&#160;    <span class="keywordtype">void</span>    set_state(<span class="keyword">const</span> state_t _s) { state_.state = _s; }</div><div class="line"><a name="l00168"></a><span class="lineno">  168</span>&#160;    <span class="keywordtype">void</span>    inc_state() { ++state_.state; }</div><div class="line"><a name="l00169"></a><span class="lineno">  169</span>&#160;</div><div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;    <span class="comment">// edge not final if dividing face (Loop) or edge not flipped (SQRT(3))</span></div><div class="line"><a name="l00171"></a><span class="lineno">  171</span>&#160;    final_t <span class="keyword">final</span>() <span class="keyword">const</span>   { <span class="keywordflow">return</span> final_t(state_.final); }</div><div class="line"><a name="l00172"></a><span class="lineno">  172</span>&#160;    <span class="keywordtype">void</span>    set_final()     { state_.final = <span class="keyword">true</span>; }</div><div class="line"><a name="l00173"></a><span class="lineno">  173</span>&#160;    <span class="keywordtype">void</span>    set_not_final() { state_.final = <span class="keyword">false</span>; }</div><div class="line"><a name="l00174"></a><span class="lineno">  174</span>&#160;</div><div class="line"><a name="l00175"></a><span class="lineno">  175</span>&#160;    <span class="comment">// position of edge, depending on generation _i. </span></div><div class="line"><a name="l00176"></a><span class="lineno">  176</span>&#160;    <span class="keywordtype">void</span> set_position(<span class="keyword">const</span> <span class="keywordtype">int</span>&amp; _i, <span class="keyword">const</span> Point&amp; _p) { pos_map_[_i] = _p; }</div><div class="line"><a name="l00177"></a><span class="lineno">  177</span>&#160;    <span class="keyword">const</span> Point position(<span class="keyword">const</span> <span class="keywordtype">int</span>&amp; _i) {</div><div class="line"><a name="l00178"></a><span class="lineno">  178</span>&#160;</div><div class="line"><a name="l00179"></a><span class="lineno">  179</span>&#160;      <span class="keywordflow">if</span> (pos_map_.find(_i) != pos_map_.end()) </div><div class="line"><a name="l00180"></a><span class="lineno">  180</span>&#160;      {</div><div class="line"><a name="l00181"></a><span class="lineno">  181</span>&#160;        <span class="keywordflow">return</span> pos_map_[_i];</div><div class="line"><a name="l00182"></a><span class="lineno">  182</span>&#160;      }</div><div class="line"><a name="l00183"></a><span class="lineno">  183</span>&#160;      <span class="keywordflow">else</span> </div><div class="line"><a name="l00184"></a><span class="lineno">  184</span>&#160;      {</div><div class="line"><a name="l00185"></a><span class="lineno">  185</span>&#160;        <span class="keywordflow">if</span> (_i &lt;= 0) </div><div class="line"><a name="l00186"></a><span class="lineno">  186</span>&#160;        {</div><div class="line"><a name="l00187"></a><span class="lineno">  187</span>&#160;          <span class="keyword">const</span> Point zero_point(0.0, 0.0, 0.0);</div><div class="line"><a name="l00188"></a><span class="lineno">  188</span>&#160;          <span class="keywordflow">return</span> zero_point;</div><div class="line"><a name="l00189"></a><span class="lineno">  189</span>&#160;        }</div><div class="line"><a name="l00190"></a><span class="lineno">  190</span>&#160;</div><div class="line"><a name="l00191"></a><span class="lineno">  191</span>&#160;        <span class="keywordflow">return</span> position(_i - 1);</div><div class="line"><a name="l00192"></a><span class="lineno">  192</span>&#160;      }</div><div class="line"><a name="l00193"></a><span class="lineno">  193</span>&#160;    }</div><div class="line"><a name="l00194"></a><span class="lineno">  194</span>&#160;  }; <span class="comment">// end class EdgeTraits</span></div><div class="line"><a name="l00195"></a><span class="lineno">  195</span>&#160;</div><div class="line"><a name="l00196"></a><span class="lineno">  196</span>&#160;</div><div class="line"><a name="l00197"></a><span class="lineno">  197</span>&#160;  <a class="code" href="a04476.html#aa5146d858418fcb93715406a6ce8e30f">VertexTraits</a></div><div class="line"><a name="l00198"></a><span class="lineno">  198</span>&#160;  {</div><div class="line"><a name="l00199"></a><span class="lineno">  199</span>&#160;</div><div class="line"><a name="l00200"></a><span class="lineno">  200</span>&#160;  <span class="keyword">private</span>:</div><div class="line"><a name="l00201"></a><span class="lineno">  201</span>&#160;</div><div class="line"><a name="l00202"></a><span class="lineno">  202</span>&#160;    <span class="keyword">typedef</span> <span class="keyword">typename</span> Refs::Point <a class="code" href="a02001.html">Point</a>;</div><div class="line"><a name="l00203"></a><span class="lineno">  203</span>&#160;    <span class="keyword">typedef</span> std::map&lt;state_t, Point&gt; PositionHistory;</div><div class="line"><a name="l00204"></a><span class="lineno">  204</span>&#160;</div><div class="line"><a name="l00205"></a><span class="lineno">  205</span>&#160;    <a class="code" href="a02961.html">State</a>   state_;</div><div class="line"><a name="l00206"></a><span class="lineno">  206</span>&#160;</div><div class="line"><a name="l00207"></a><span class="lineno">  207</span>&#160;    PositionHistory pos_map_;</div><div class="line"><a name="l00208"></a><span class="lineno">  208</span>&#160;</div><div class="line"><a name="l00209"></a><span class="lineno">  209</span>&#160;  <span class="keyword">public</span>:</div><div class="line"><a name="l00210"></a><span class="lineno">  210</span>&#160;</div><div class="line"><a name="l00211"></a><span class="lineno">  211</span>&#160;    <span class="comment">// state of vertex</span></div><div class="line"><a name="l00212"></a><span class="lineno">  212</span>&#160;    state_t state()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> state_.state; }</div><div class="line"><a name="l00213"></a><span class="lineno">  213</span>&#160;    <span class="keywordtype">void</span>    set_state(<span class="keyword">const</span> state_t _s) { state_.state = _s; }</div><div class="line"><a name="l00214"></a><span class="lineno">  214</span>&#160;    <span class="keywordtype">void</span>    inc_state() { ++state_.state; }</div><div class="line"><a name="l00215"></a><span class="lineno">  215</span>&#160;</div><div class="line"><a name="l00216"></a><span class="lineno">  216</span>&#160;</div><div class="line"><a name="l00217"></a><span class="lineno">  217</span>&#160;    <span class="comment">// usually not needed by loop or sqrt(3)</span></div><div class="line"><a name="l00218"></a><span class="lineno">  218</span>&#160;    final_t <span class="keyword">final</span>() <span class="keyword">const</span>   { <span class="keywordflow">return</span> state_.final; }</div><div class="line"><a name="l00219"></a><span class="lineno">  219</span>&#160;    <span class="keywordtype">void</span>    set_final()     { state_.final = <span class="keyword">true</span>; }</div><div class="line"><a name="l00220"></a><span class="lineno">  220</span>&#160;    <span class="keywordtype">void</span>    set_not_final() { state_.final = <span class="keyword">false</span>; }</div><div class="line"><a name="l00221"></a><span class="lineno">  221</span>&#160;</div><div class="line"><a name="l00222"></a><span class="lineno">  222</span>&#160;    <span class="comment">// position of vertex, depending on generation _i. (not for display)</span></div><div class="line"><a name="l00223"></a><span class="lineno">  223</span>&#160;    <span class="keywordtype">void</span> set_position(<span class="keyword">const</span> <span class="keywordtype">int</span>&amp; _i, <span class="keyword">const</span> Point&amp; _p) { pos_map_[_i] = _p; }</div><div class="line"><a name="l00224"></a><span class="lineno">  224</span>&#160;    <span class="keyword">const</span> Point position(<span class="keyword">const</span> <span class="keywordtype">int</span>&amp; _i) { </div><div class="line"><a name="l00225"></a><span class="lineno">  225</span>&#160;</div><div class="line"><a name="l00226"></a><span class="lineno">  226</span>&#160;      <span class="keywordflow">if</span> (pos_map_.find(_i) != pos_map_.end()) </div><div class="line"><a name="l00227"></a><span class="lineno">  227</span>&#160;</div><div class="line"><a name="l00228"></a><span class="lineno">  228</span>&#160;        <span class="keywordflow">return</span> pos_map_[_i];</div><div class="line"><a name="l00229"></a><span class="lineno">  229</span>&#160;</div><div class="line"><a name="l00230"></a><span class="lineno">  230</span>&#160;      <span class="keywordflow">else</span> {</div><div class="line"><a name="l00231"></a><span class="lineno">  231</span>&#160;</div><div class="line"><a name="l00232"></a><span class="lineno">  232</span>&#160;        <span class="keywordflow">if</span> (_i &lt;= 0) {</div><div class="line"><a name="l00233"></a><span class="lineno">  233</span>&#160;</div><div class="line"><a name="l00234"></a><span class="lineno">  234</span>&#160;          <span class="keyword">const</span> Point zero_point(0.0, 0.0, 0.0);</div><div class="line"><a name="l00235"></a><span class="lineno">  235</span>&#160;          <span class="keywordflow">return</span> zero_point;</div><div class="line"><a name="l00236"></a><span class="lineno">  236</span>&#160;        }</div><div class="line"><a name="l00237"></a><span class="lineno">  237</span>&#160;</div><div class="line"><a name="l00238"></a><span class="lineno">  238</span>&#160;        <span class="keywordflow">return</span> position(_i - 1);</div><div class="line"><a name="l00239"></a><span class="lineno">  239</span>&#160;      }</div><div class="line"><a name="l00240"></a><span class="lineno">  240</span>&#160;    }</div><div class="line"><a name="l00241"></a><span class="lineno">  241</span>&#160;  }; <span class="comment">// end class VertexTraits</span></div><div class="line"><a name="l00242"></a><span class="lineno">  242</span>&#160;}; <span class="comment">// end class Traits</span></div><div class="line"><a name="l00243"></a><span class="lineno">  243</span>&#160;</div><div class="line"><a name="l00244"></a><span class="lineno">  244</span>&#160;<span class="comment">//=============================================================================</span></div><div class="line"><a name="l00245"></a><span class="lineno">  245</span>&#160;} <span class="comment">// END_NS_ADAPTIVE</span></div><div class="line"><a name="l00246"></a><span class="lineno">  246</span>&#160;} <span class="comment">// END_NS_SUBDIVIDER</span></div><div class="line"><a name="l00247"></a><span class="lineno">  247</span>&#160;} <span class="comment">// END_NS_OPENMESH</span></div><div class="line"><a name="l00248"></a><span class="lineno">  248</span>&#160;<span class="comment">//=============================================================================</span></div><div class="line"><a name="l00249"></a><span class="lineno">  249</span>&#160;<span class="preprocessor">#endif // OPENMESH_SUBDIVIDER_ADAPTIVE_TRAITS_HH defined</span></div><div class="line"><a name="l00250"></a><span class="lineno">  250</span>&#160;<span class="comment">//=============================================================================</span></div><div class="ttc" id="a04476_html_aa5146d858418fcb93715406a6ce8e30f"><div class="ttname"><a href="a04476.html#aa5146d858418fcb93715406a6ce8e30f">VertexTraits</a></div><div class="ttdeci">#define VertexTraits</div><div class="ttdoc">Macro for defining the vertex traits. See Specifying your MyMesh. </div><div class="ttdef"><b>Definition:</b> Traits.hh:91</div></div>
<div class="ttc" id="a02965_html"><div class="ttname"><a href="a02965.html">OpenMesh::Subdivider::Adaptive::Traits</a></div><div class="ttdef"><b>Definition:</b> Traits.hh:88</div></div>
<div class="ttc" id="a04476_html_a75f0d731abf2489208086aac5147eefc"><div class="ttname"><a href="a04476.html#a75f0d731abf2489208086aac5147eefc">FaceAttributes</a></div><div class="ttdeci">#define FaceAttributes(_i)</div><div class="ttdoc">Macro for defining the face attributes. See Specifying your MyMesh. </div><div class="ttdef"><b>Definition:</b> Traits.hh:88</div></div>
<div class="ttc" id="a01241_html_af706613543b0da1b097580a9dc30fc6e"><div class="ttname"><a href="a01241.html#af706613543b0da1b097580a9dc30fc6e">OpenMesh::Subdivider::Adaptive::state_t</a></div><div class="ttdeci">CompositeTraits::state_t state_t</div><div class="ttdoc">Adaptive Composite Subdivision framework. </div><div class="ttdef"><b>Definition:</b> CompositeTraits.hh:250</div></div>
<div class="ttc" id="a02001_html"><div class="ttname"><a href="a02001.html">OpenMesh::VectorT&lt; float, 3 &gt;</a></div></div>
<div class="ttc" id="a04476_html_adbd10edc9787f8347769a11391896d9e"><div class="ttname"><a href="a04476.html#adbd10edc9787f8347769a11391896d9e">EdgeTraits</a></div><div class="ttdeci">#define EdgeTraits</div><div class="ttdoc">Macro for defining the edge traits. See Specifying your MyMesh. </div><div class="ttdef"><b>Definition:</b> Traits.hh:99</div></div>
<div class="ttc" id="a02961_html"><div class="ttname"><a href="a02961.html">OpenMesh::Subdivider::Adaptive::State</a></div><div class="ttdef"><b>Definition:</b> Traits.hh:82</div></div>
<div class="ttc" id="a04476_html_a48a58bb27b065ea6b5f6e973756f1800"><div class="ttname"><a href="a04476.html#a48a58bb27b065ea6b5f6e973756f1800">FaceTraits</a></div><div class="ttdeci">#define FaceTraits</div><div class="ttdoc">Macro for defining the face traits. See Specifying your MyMesh. </div><div class="ttdef"><b>Definition:</b> Traits.hh:103</div></div>
<div class="ttc" id="a01238_html_ab78a93560926cd2f9958cb028f7ea96dafaaebe1808b5cce96ad4e19df471d58a"><div class="ttname"><a href="a01238.html#ab78a93560926cd2f9958cb028f7ea96dafaaebe1808b5cce96ad4e19df471d58a">OpenMesh::Attributes::PrevHalfedge</a></div><div class="ttdoc">Add storage for previous halfedge (halfedges). The bit is set by default in the DefaultTraits. </div><div class="ttdef"><b>Definition:</b> Attributes.hh:84</div></div>
<div class="ttc" id="a02469_html"><div class="ttname"><a href="a02469.html">OpenMesh::DefaultTraits</a></div><div class="ttdoc">Base class for all traits. </div><div class="ttdef"><b>Definition:</b> Traits.hh:121</div></div>
<div class="ttc" id="a01233_html"><div class="ttname"><a href="a01233.html">OpenMesh</a></div><div class="ttdoc">Contains all the mesh ingredients like the polygonal mesh, the triangle mesh, different mesh kernels ...</div><div class="ttdef"><b>Definition:</b> MeshItems.hh:59</div></div>
<div class="ttc" id="a01238_html_ab78a93560926cd2f9958cb028f7ea96da213616dd2e4d9744d863587001a77988"><div class="ttname"><a href="a01238.html#ab78a93560926cd2f9958cb028f7ea96da213616dd2e4d9744d863587001a77988">OpenMesh::Attributes::Normal</a></div><div class="ttdoc">Add normals to mesh item (vertices/faces) </div><div class="ttdef"><b>Definition:</b> Attributes.hh:82</div></div>
<div class="ttc" id="a04476_html_a72688ff15a275a41a98159ce72eaab4f"><div class="ttname"><a href="a04476.html#a72688ff15a275a41a98159ce72eaab4f">HalfedgeAttributes</a></div><div class="ttdeci">#define HalfedgeAttributes(_i)</div><div class="ttdoc">Macro for defining the halfedge attributes. See Specifying your MyMesh. </div><div class="ttdef"><b>Definition:</b> Traits.hh:82</div></div>
<div class="ttc" id="a04476_html_a427ff443d5e47c76b9c45a29213e63db"><div class="ttname"><a href="a04476.html#a427ff443d5e47c76b9c45a29213e63db">VertexAttributes</a></div><div class="ttdeci">#define VertexAttributes(_i)</div><div class="ttdoc">Macro for defining the vertex attributes. See Specifying your MyMesh. </div><div class="ttdef"><b>Definition:</b> Traits.hh:79</div></div>
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